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LGBTQ+ gamers' experience of avatars: An exploration of identity

Language
English
Target audience
Over 18, identify as LGBTQ+, play games regularly, and use customisable avatars in games
Duration
40 - 45 min
Recommended devices
  
Keywords

Important note
QUALITATIVE - MS Teams, quiet location, headphones, built-in-mic if possible. Code upon completion.
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